When we had the idea for Odysseus, our very first inspiration was the Battlestar Galactica episode “33”, where they need to keep jumping in order to escape the enemy. There would be really strict time pressure for the players to keep doing their things, and the drama and the experience would be built around that dynamic. I don’t think that, when we started to do the design, we considered we were doing a clockwork larp. We were starting from an idea, what we wanted to create, what kind of feeling we wanted to evoke. Then it evolved into being probably one of the most successful clockwork larps ever created.
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The reason companies still need employees, Cappelli said, is that “lots of problems have to be chased down, and they’re harder to chase down if they come off of AI… so that’s the payoff, but it’s not cheap, and it took a hell of a long time to do.” Headlines announcing layoffs attributed to AI, he added, deserve skepticism: “If you read what they actually say, they say, ‘We expect that AI will cover this work.’ Hadn’t done it. They’re just hoping. And they’re saying it because that’s what they think investors want to hear.” (Cappelli was talking to Fortune before the Silicon Valley fintech Block, led by CEO Jack Dorsey, announced a whopping 40% layoff, citing AI efficiencies, which is arguably another example of what he mentioned, or a leap forward in the adoption story.)。手游对此有专业解读
04:55, 11 марта 2026Мир,推荐阅读whatsapp获取更多信息